Wednesday, 10 December 2014
Tuesday, 9 December 2014
We have edited the animation together with different camera shots render in all scenes and also the fade in and out with the sunlight changing.But in scene4, there should be another render to show the spike sneeze out and attack to the hyena and it is rendering at the minute and once that is finish, we will edit it all together.
Monday, 8 December 2014
Friday, 5 December 2014
Thursday, 4 December 2014
Alan helped us to use a better way to animate the snake. In stead of using nonlinear deformers, We create the rig for the snake and a curve path it can follow. We have rebuilt the vertexes so the curve look more smooth and even.
This is the test render that We have animated and will bring it to the environment scene.
Wednesday, 3 December 2014
Here's our Porcupines walking progression so far.
Porcupine Walk Cycle 1 from Ruby Newland on Vimeo.
Porcupine Walk Cycle 2 - Side View from Ruby Newland on Vimeo.
Porcupine Walk Cycle 2 front view from Ruby Newland on Vimeo.
Tuesday, 2 December 2014
This is the snake we made for the scene when the hyena was scared by it . It is just really simple model follow by the drawing by Ant and because there is not much detail about him during the animation.We have textured it and animated it as a linear deformer.
We have tried to model it from a CV curve but it wont be animated well , so we re-model it to straight.
Thursday, 27 November 2014
Tuesday, 25 November 2014
Ruby suggested to try have an outline for the character to stand out from the background and we have added a Toon outline and refine the colour. We have also to change the sun to be more glower than it was.
But we all think that it looks better to render them without the outline.
This is my hyena texture at this stage, We have tested with different colour and texture because of the scene and the character who is silly and crazy.But after we discussed it , we are not really sure about the texture, we are going to change it to more simple.
To make it more out standing, We used brighter colour and texture it more in cave painting style.
For the spike , We are going to create a proper texture to show more details for the character.
This is a test render to bring the porcupine to the scene at this stage. It still need to re-do the grass and sun.