Tuesday, 28 October 2014

Character Concept Art.

Here are the concepts that Ant has done for our characters, the Hyena and the Porcupine.
 
 

Monday, 27 October 2014

Animatic with sounds

Ruby has put the storyboard together to an animatic and I have edited the sounds. On the other hand, Ant has focused on the character design sheet and orthographic and this is the stage we have progressed though last week.



Orginal Sounds

This is the sounds I have found at this stage, it has cover most of the sounds we want in our animation but I am going to do more refinement on these. I have also found a video of recording different sounds of the hyena and I am waiting for permission to use it at the minute.

Environment _ patterns

I have looked at more african textiles books from library and this is the pattens thumbnails I have done, we all think that the top right corner of the the circle one is more match with the animation and the style as it looks like a sun and moon. Then I tried the colours and tones for the concept art and the environment. 


Friday, 24 October 2014

Final Storyboard.

We've rearranged our storyboard to make more sense to our world, switching a few parts around and adding a new way to catch the porcupine. It also shows the day and night, which will give the audience an idea of how slow the Porcupine is and how stupid our Hyena can be.

We discussed with Alan about making one side of our screen out of bounds, which in this case is a river to the right so that the Hyena doesn't get in front of the Porcupine. Just to give our world a purpose, otherwise in reality the Hyena would have gone round in the first place.


 

Tuesday, 21 October 2014

Storyboard and style

Ant has done the refined storyboard with ideas we put together and some character designs.
 
 
Ruby has looked at the colour and the texture of cave and Africa art.

 
Candice has looked at the patterns of Africa architect and some patterns thumbnails.
 
 
We really like idea of having an outline for our character, but got a bit wary as it were modeling in 3D so we played around in Maya and we can still use outlines. Still making the background visible, which we wanted.
 

Tuesday, 14 October 2014

Post Tutorial 14/10/2014

We came away from our tutorial knowing that we have to find a base to place our sketches on, as at the moment we seem to be taking from what we already know; Alan said its more down the Disney route. As a group we sat down and decided that we want to base our entire animation on African Art crossed with Cave Paintings.

Taking a look back on the influence maps we had already created we decided to see how we could incorporate these with our own style to make our Characters and Environment relate more to Safari. We want to have pattern as a main focus which will be combined with the cave painting style of drawing but with the African art's bright bold yellows, reds and oranges.




Ruby - From this I came up with a few very quick sketches using basic shapes but keeping our own style of drawing still in there. We like the idea of having the traditional cave painting style outline but with cartoon features on each for instance the eyes or mouths.


Candice- As we are going for still camera animation with 2 D  painting background of the day and night, I have looked at the environment and colours that we want for our animation. And by the image I have researched on,This is the environment thumbnails I have drawn before the tutorial and after that I am thinking to create a African patterns for the background rather than just a safari so it gives more context of Africa.
Also I have looked at the stage design of the Lion King musical which really inspired me of simple shape and plain background but different texture will bring a good quality to the work. 


Were taking the pattern influence from something known as 'Tinga Tinga', based more around young children; we like the way pattern and colour is used amongst the African Safari setting.

 

Narrative: Intial Character Designs

After discussing what narrative we want to continue with we have decided to go with the porcupine and the hyena as we feel as a group there is more potential within it. For our characters we knew that we wanted two characters in the scene and for them to be opposites of each other to show contrast and for comedic values. These are just rough sketches to see how are characters are going to look like.


Ruby's Sketches



Ant's Sketches

Narrative: Storyboarding Ideas

 
As we are progressing with our animated short we had come up with three different storyboards. We each done our own versions of the porcupine idea and the elephant/rhino idea too. Following from these we are going to refine our storyboards and narrative. We are certain on an ending and a beginning but not the middle section. 
 
 

Ant's Storyboards

Candice's Storyboard

Ruby's Storyboards

Tuesday, 7 October 2014

Tutorial -07.10.2014

After the week we have spent to develop our ideas, we have brought out different ideas on the porcupine. We have summed it up all together by selecting and deleting different parts. This is the story we have come to at this stage.

A old, slow porcupine walking on a sill camera scene from day and night by following the glow bud/ something distract him with his directions. There is a hyena longing to eat him using different solution which comes more and more silly at the end, every time the hyena try to attack him, he gets more hurts. This could gain more contrast on the hyena character of slapstick comedy style. And the hyena made to do one last chance to eat the porcupine by climbing to the branches to get him while the porcupine get the glowing bud and eat it and make him sneeze/ attack him to pour out his spikes. 

After the tutorial, we knew that we are going to a good direction as we have defined our story concept, the reward at the end and also the character designs. We have been suggested to build deeper the contrast for the character on fast verse slow, strong verse weak , to give a graduating progression to push the animation to an extreme so we could establish the un-expectation of the audiences. Alan has also suggested us to use props like long grass and tree to create more content and information to the audiences. Also the porcupine of how to make him defend himself to pour the spikes. In this case, we are going to research on the characteristic that we can find in real people's life, as a references of how we approach the characters to audiences.

On the other hand, we have look at few African art, cave painting and patterns for our style concept, with simple background but a colourful characters in the front scene. The influence maps below are some of our researches after the tutorial.