We've played around with our characters textures to make them more natural looking.
UV Texture Maps:
Thursday, 27 November 2014
Tuesday, 25 November 2014
Ruby suggested to try have an outline for the character to stand out from the background and we have added a Toon outline and refine the colour. We have also to change the sun to be more glower than it was.
But we all think that it looks better to render them without the outline.
This is my hyena texture at this stage, We have tested with different colour and texture because of the scene and the character who is silly and crazy.But after we discussed it , we are not really sure about the texture, we are going to change it to more simple.
To make it more out standing, We used brighter colour and texture it more in cave painting style.
For the spike , We are going to create a proper texture to show more details for the character.
This is a test render to bring the porcupine to the scene at this stage. It still need to re-do the grass and sun.
Monday, 24 November 2014
Tuesday, 18 November 2014
This is our grass texture tests playing with different colours, positions and density.
We have duplicated another tree for the need of the hyena climb down to get the porcupine and refine the spaces and the grass.
This is the test we do for the grass texture. We changed the colour similar to our colour scheme, turn on the fur shading and shadowing, refine the darkness and change the length of the grass texture.We are going to put it into our scene to experiment the render result.
This is our texture and render progress over the weekend.We start from using contrast of orange and blue to stand out the objects and background, but it didn't make sense for a safari environment with the cave painting style we are going for, so we re-do the texture and the colour. Also safari should be a open space and wild environment so we scaled the background and move the sun more backward, gave more depth for the scene by adding trees at the background and extend the river.
At this stage,we are not sure about the grass should appear like this because we want to create a scene with long grass around the whole environment, but it looks messy and lose focus of the scene and also if we do that it is going to take long time to render after putting our characters and animate them. So we are going to try another way to do the grass, which texture the plane with fur presets and attributes and make it in layers. we are going to do some tests before we put it in the scene.